AI Insights · Timothy · July 2024
Top 5 Hospital Games on Android in Venezuela, Q2 2024
Explore the performance of the top 5 hospital-themed games on the Android platform in Venezuela during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 hospital-themed games on the Android platform in Venezuela showcased varied performance across downloads, revenue, and weekly active users. Let's delve into the details of each game's journey over the quarter.
Happy Hospital™: ASMR Game, developed by DragonPlus Game Limited, experienced significant fluctuations in its metrics. Downloads peaked at 29K in mid-April but saw a decline towards the end of the quarter, settling at around 1.4K by late June. Revenue followed a somewhat steady pattern, peaking at $5K in mid-April and late April, but gradually decreased to $2K by the end of June. The game's weekly active users showed a notable increase, peaking at 54K in April before stabilizing around 25K towards the end of June.
Happy Clinic: Hospital Game by Nordcurrent Games saw a steady increase in downloads, reaching 11.6K in the last week of June. The revenue showed a peak of $7K in mid-April but dropped to $1K in the final week of June. Weekly active users saw a significant spike, ending the quarter at 8K users.
EMERGENCY HQ: rescue strategy from Promotion Software GmbH had modest download numbers, peaking at 543 in mid-April and maintaining a steady flow around 350 towards the end of June. Revenue saw a slight increase, reaching $9 in early June. The weekly active users remained relatively stable, hovering around 1.2K throughout the quarter.
Fun Hospital – Tycoon is Back by OrangesGame Technology Limited had minimal activity in terms of downloads and revenue. However, its weekly active users remained consistent, with a slight drop from 56 in early April to 40 by the end of June.
Match Frenzy™ - Take Test by JoyPlay Pte. Ltd. saw varied download numbers, peaking at 458 in mid-April and ending with a resurgence of 408 in late June. Revenue was minimal, with only $1 recorded in late April and early May. The game's weekly active users remained steady, averaging around 2K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.